So a Bard 10/Sublime Chord 10 casts as a 10th-level bard and also has separate spellcasting with spells of up to 9th-level that come from the sorcerer/wizard spell list (or bard list). It also progresses bardic music, and gives several special “magic themed” songs. This spellcasting is Charisma-based and spontaneous. This class requires Bardic Mustic and 3rd-level spells, but rather than progress bard spellcasting, it has its own spellcasting with 3rd- to 9th-level spells from the bard and sorcerer/wizard lists. The best way to multiclass bard and “sorcerer” is to not have any sorcerer levels at all, but rather take the sublime chord prestige class from Complete Arcane. Thus, the best mix of nine levels for bard or sorcerer is Sorcerer 9. Spellcasters should not multiclass in this answer for more details). ” The sorcerer is just the stronger class, and even the feature-heavy first level of bard does not compare to simply having better spells sooner (see 1. Lastly, I welcome answer along the lines of "There is no point in doing this", but would in such case appreciate a good explanation of why and, if possible, a suggestion for another way to go. Regarding feats, skills and spells I am not asking for a complete list, but suggestions and pointers would be highly appreciated. Is there a race that would be particualarly beneficial for this combo?.What good feat combinations can me made? Same for skills and spells?.How should I progress to level 9? Which dips should I make and when?.Which class should be the starting class, and why?.I am looking for an answer based in rules and game mechanics of course, but also from experience with such multiclassing. My question(s)įrom a game mechanic perspective, how should I multiclass a Bard/Sorc to level 9, in order to "get the most out of each class"? That is, receiving high utility from the class characteristics, while also achieving a sense of natural progression within the scope of the character (as described above). Given that the character will be played from level 9 I feel that either class works for his starting level (the magic within him was always there, but it took a while until it awakened). On the battlefield, I see him as a kind of spellsword: wielding magic and weapon in unison. Given that he knows spells from both the BARD list and the SORC list, I think that the sorcerer spells will be focus more on evocative magic, suited for combat, while influential magic will be taken from the bard list. SORCERER trained and taught CHAR for a while, before he, once again, struck out on his own. Long story short, a SORCERER who attended the feast as a guest decided to take CHAR under his wing (and pay for the damage CHAR caused), since CHAR would otherwise be incarcerated or worse for what he accidentally did. One day, around 16 years of age I think, CHAR accidentally used his innate magic, that he never knew he had, and caused quite a ruckus at the feast that he was working at. CHAR started out as a young minstrel or singer, making his living on the roads and in the halls of various lords. I'm thinking of creating a Bard/Sorcerer multi (from now on CHAR). It's been a while since I played DnD 3.5e and as such I am a little rusty, but here's my idea. Apart from that, we've also been told that we'll be starting at level 9 and much of the campaign will take part in an urban environment. When asked about what kind of characters and classes he likes, the DM replied that anything goes, as long as we can properly explain it and that he is a fan of multiclassing. I am told it will be a short, but intriguing campaign. I've recently joined a new RP group and a DM has decided to give DnD 3.5e a run.
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